Studios get 1,000+ applications per opening. They give each one 30 seconds. The cut is made on 4 specific documents: branching dialogue, quest design, world bible, narrative one-pager. This masterclass builds all 4 — in industry format — in 30 days. Even if you've never written a single quest before.
Real notes from members of the founding cohort — first 30 days of LoreLab.
"Spent 18 months watching tutorials, built nothing. LoreLab Day 4 — first branching dialogue done. By Day 22 sent first portfolio to a studio in Pune. Got a reply in 11 days. Currently in 2nd round."
"Coming from TV the format shift was confusing. The Quest Design Doc template alone justified 10× the price. Used my finished portfolio in a Polish studio application — got an interview within 3 weeks. The branching dialogue framework finally clicked for me."
"Bought because $27 felt low-risk. After Lesson 3 I realised this is the actual format I’d seen leaked from a friend at a UK studio. The World Bible structure matches industry exactly. This isn't a course — it’s a hidden trade manual at the wrong price."
"My English isn’t perfect but the structure-first approach worked. Built all 4 docs in 26 days. Sent applications to 6 indie studios in EU. 2 came back asking for more samples. Still in discussion with one. Best $27 of my year."
"Rejected by 47 studios over 2 years. After LoreLab my portfolio finally had what they screen for. The branching dialogue scene I built using Module 2 got me a paid mini-contract from a Pune indie. First cheque covered the course 60×."
"I’d written 3 unfinished novels and 0 portfolio pieces in 6 years. The narrative one-pager from Module 4 got me my first paid gig — writing flavour text for an indie roguelike on Steam. Small payday, but proof the system works. The 4 docs really are the door."
Founding cohort feedback collected during private beta, March–May 2026. Studio names withheld at members' request — ongoing applications and NDA-protected contracts.
You can write. That's not the problem. The problem is what happens when you apply:
Job postings say "portfolio required" — you don't have one. Application dead before it started.
You try writing a quest on your own — no idea if it's any good, or if it's even in the right format.
YouTube gives you motivation but zero actionable steps. You're stuck watching, not building.
Game writing courses cost $500–$2,000. "Maybe someday" is what you keep telling yourself.
"2+ years experience required" — how do you get experience when nobody will hire you?
Here's what nobody tells you: Studios hire junior writers who show they understand the craft. A strong portfolio beats a degree, beats connections, beats years of experience. You just need someone to show you exactly what to build — and how.
5 modules. 12 lessons. 4 portfolio projects you finish and keep forever.
What makes game writing different from every other kind of writing. Interactive narrative, branching dialogue, player agency — the core principles every studio expects you to know.
Write dialogue that sounds real in a game engine. Build characters players remember. Handle branching conversations without losing the story.
Where story meets gameplay. Write quest briefs and mission narratives. Create objectives that feel like story — not chores.
Lore entries, codex documents, environmental storytelling — the kind of writing players screenshot and share online.
How to present your work, format your portfolio, and apply for game writing jobs — even with zero professional credits.
Not just knowledge. Proof you can do the work. In the exact formats studios expect.
Multi-path encounter with meaningful player choices. Proves branching logic and character voice.
Dialogue WritingComplete side quest with objectives, dialogue hooks, branching outcomes.
Quest DesignFaction summaries, timeline, codex entries for an original world.
World-BuildingA pitch document for an original game concept.
Narrative DesignNot just video lessons. A build system for turning "I want to write for games" into portfolio pieces you can send out.
12 focused lessons. No filler. Learn the craft of game writing through industry-format frameworks. 2.5 hours total.
Follow step-by-step templates to create 4 portfolio projects in industry-standard formats.
Attach your finished portfolio to job applications. You have the work. You have the proof. Go get hired.
This isn't for everyone. Two-minute check before you decide.
I started writing dialogue for indie RPG mods in 2014. Eight shipped titles later (six indie, two collaborative AAA narratives in the US and UK), I joined hiring panels for narrative roles at three studios. I've reviewed over 1,200 portfolios in the last six years.
Here's the uncomfortable truth: most rejections aren't about talent. They're about applicants sending the wrong artifacts. A novelist sends a novel chapter. A screenwriter sends a screenplay. A modder sends 30 pages of dialogue with no structure. None of these survive the 30-second first-pass review.
I built LoreLab to teach the exact 4 documents we screen for in the first pass — in the format we actually want to see. Build the 4 the way I teach them, and your application moves to the interview pile. That's the entire promise.
— Marcus, currently writing the cinematic outline for an unannounced indie title (NDA ‘til 2027). Full studio history will be linked from the LoreLab team page after the founding cohort launches.
We listed real names. Sticker shock is the point.
Comparisons based on public pricing as of May 2026. MasterClass & Coursera offer different value (broad libraries, certs). LoreLab is the lowest-friction way to ship the 4 docs studios screen for — nothing else.
No "value stack" math tricks. Just the things you'll log into Teachable and find waiting for you in the next 5 minutes.
2.5 hours total. Each lesson has one deliverable. No filler. No padding.
Branching dialogue, quest design, world bible, narrative one-pager. In studio format. Fillable, downloadable.
Annotated samples from each format. See exactly what "studio-ready" looks like.
Buy once. New lessons added quarterly are yours free. Forever.
Go through every lesson. Start your portfolio projects. If you don't feel this course gave you a clear, actionable path to building a game writing portfolio — email us for a complete refund. No hoops. No questions. Just your money back.
No live calls. No cohort schedule. No filler. You watch, you build, you finish your portfolio — on your timeline, with the exact templates studios expect.
2.5 hours total. Zero padding. Each lesson teaches one specific thing you'll use on your portfolio.
Quest doc, dialogue scene, lore bible, narrative one-pager. Industry-standard formats with finished examples.
Watch on your phone, laptop, anywhere. One payment. All future updates included. No subscriptions.
No "we'll email you within 7 days." Here's exactly what happens.
Pay $27. Auto-redirect to Teachable login. Account created with your email. No waiting list.
"The 30-Second Test" — what hiring panels actually look for in the first half-minute. 8 minutes long.
Branching Dialogue Template (Google Doc + Word). You'll have it open in your editor by minute 60.
Your first branching dialogue scene drafted. Not perfect. Real. The kind a hiring panel can actually evaluate.
Not the one waiting for permission. Not the one watching another tutorial. Not the one applying with a screenwriting sample and getting silence. The 4 docs studios screen for — finished, in your folder, attached to your next application.
Founding price ends 72h after page load. After that: $47 for the next 30 days, then $97 permanent. No fake countdown — we honor this publicly. Buy at $27 now or pay more later.