Founding price ends in 72 hours · $27 → $47

In 30 Days, Build the Same 4 Portfolio Docs
Studios Screen for First.

Studios get 1,000+ applications per opening. They give each one 30 seconds. The cut is made on 4 specific documents: branching dialogue, quest design, world bible, narrative one-pager. This masterclass builds all 4 — in industry format — in 30 days. Even if you've never written a single quest before.

Get Instant Access for $27 $27 today · $47 in 72h
Secure checkout Instant access 30-day guarantee
Studio-ready formatsQuest doc, dialogue scene, lore bible, and narrative one-pager.
Templates includedProject frameworks, examples, and formatting guidance built into the course.
Built for beginnersNo engine skills required. Just clear English and the willingness to ship the work.

From applicants to interview-pile.

Real notes from members of the founding cohort — first 30 days of LoreLab.

AR
Aditya R.
Bangalore · CS → Game Writing pivot

"Spent 18 months watching tutorials, built nothing. LoreLab Day 4 — first branching dialogue done. By Day 22 sent first portfolio to a studio in Pune. Got a reply in 11 days. Currently in 2nd round."

★★★★★ Verified founding cohort
MK
Marta K.
Warsaw · TV writer → Narrative Designer

"Coming from TV the format shift was confusing. The Quest Design Doc template alone justified 10× the price. Used my finished portfolio in a Polish studio application — got an interview within 3 weeks. The branching dialogue framework finally clicked for me."

★★★★★ Verified founding cohort
JO
James O.
Manchester · Aspiring writer, indie focus

"Bought because $27 felt low-risk. After Lesson 3 I realised this is the actual format I’d seen leaked from a friend at a UK studio. The World Bible structure matches industry exactly. This isn't a course — it’s a hidden trade manual at the wrong price."

★★★★★ Verified founding cohort
SM
Sofia M.
Madrid · Non-native English writer

"My English isn’t perfect but the structure-first approach worked. Built all 4 docs in 26 days. Sent applications to 6 indie studios in EU. 2 came back asking for more samples. Still in discussion with one. Best $27 of my year."

★★★★★ Verified founding cohort
RP
Ravi P.
Chennai · Rejected by 47 studios prior

"Rejected by 47 studios over 2 years. After LoreLab my portfolio finally had what they screen for. The branching dialogue scene I built using Module 2 got me a paid mini-contract from a Pune indie. First cheque covered the course 60×."

★★★★★ Verified founding cohort
DT
Daniel T.
Toronto · Hobby novelist → First gig

"I’d written 3 unfinished novels and 0 portfolio pieces in 6 years. The narrative one-pager from Module 4 got me my first paid gig — writing flavour text for an indie roguelike on Steam. Small payday, but proof the system works. The 4 docs really are the door."

★★★★★ Verified founding cohort

Founding cohort feedback collected during private beta, March–May 2026. Studio names withheld at members' request — ongoing applications and NDA-protected contracts.

Game Studios Don't Hire Writers.
They Hire Portfolios.

You can write. That's not the problem. The problem is what happens when you apply:

Job postings say "portfolio required" — you don't have one. Application dead before it started.

You try writing a quest on your own — no idea if it's any good, or if it's even in the right format.

YouTube gives you motivation but zero actionable steps. You're stuck watching, not building.

Game writing courses cost $500–$2,000. "Maybe someday" is what you keep telling yourself.

"2+ years experience required" — how do you get experience when nobody will hire you?

Here's what nobody tells you: Studios hire junior writers who show they understand the craft. A strong portfolio beats a degree, beats connections, beats years of experience. You just need someone to show you exactly what to build — and how.

What's Inside the Course

5 modules. 12 lessons. 4 portfolio projects you finish and keep forever.

M1 The Foundations

What makes game writing different from every other kind of writing. Interactive narrative, branching dialogue, player agency — the core principles every studio expects you to know.

Lesson 1: What Game Writing Actually Is (and Isn't)
Lesson 2: The Player-Story Contract — Writing for Agency
Lesson 3: Tools of the Trade — Formats & Industry Standards

Write dialogue that sounds real in a game engine. Build characters players remember. Handle branching conversations without losing the story.

Lesson 4: Game Dialogue That Doesn't Sound Like a Script
Lesson 5: Character Building for Interactive Worlds
Lesson 6: Branching Conversations — Structure, Logic & Emotion
Portfolio Project #1: Branching Dialogue Scene — multi-path encounter with 3+ meaningful player choices, industry-standard format

Where story meets gameplay. Write quest briefs and mission narratives. Create objectives that feel like story — not chores.

Lesson 7: Anatomy of a Great Quest
Lesson 8: Writing Quest Briefs & Mission Documents
Portfolio Project #2: Quest Design Document — the #1 most requested sample in game writing job applications

Lore entries, codex documents, environmental storytelling — the kind of writing players screenshot and share online.

Lesson 9: World-Building for Games — Less Is More
Lesson 10: Lore Documents, Codex Entries & Environmental Storytelling
Portfolio Project #3: Mini Lore Bible — faction summaries, timeline, and codex entries for an original world

How to present your work, format your portfolio, and apply for game writing jobs — even with zero professional credits.

Lesson 11: Assembling Your Game Writing Portfolio
Lesson 12: Getting Hired — Applications, Tests & Breaking In
Portfolio Project #4: Narrative One-Pager — the pitch document studios use internally to greenlight projects

4 Portfolio-Ready Projects

Not just knowledge. Proof you can do the work. In the exact formats studios expect.

Branching Dialogue Scene

Multi-path encounter with meaningful player choices. Proves branching logic and character voice.

Dialogue Writing

Quest Design Document

Complete side quest with objectives, dialogue hooks, branching outcomes.

Quest Design

Mini Lore Bible

Faction summaries, timeline, codex entries for an original world.

World-Building

Narrative One-Pager

A pitch document for an original game concept.

Narrative Design

What You Actually Get After You Buy

Not just video lessons. A build system for turning "I want to write for games" into portfolio pieces you can send out.

Inside the course

Lesson breakdownsShort, focused lessons on dialogue, quest design, lore, world-building, and job-facing portfolio assembly.
Portfolio project briefsEvery core project includes a concrete deliverable, scope, and format guidance so you know what "finished" looks like.
Templates and examplesCharacter bible, quest structure, world bible hierarchy, and narrative pitch frameworks you can build on immediately.
Career moduleHow to package the work, where to apply, and how to stop sending fiction samples when studios want design-facing documents.
What changes after completion You stop applying with "writer energy" and start applying with game writing artifacts. That is the core value of the offer.

What this proves to a studio

Branching dialogue sampleYou understand player choice, voice, and consequence instead of writing linear screenplay scenes.
Quest design documentYou can connect narrative intent to objectives, outcomes, and gameplay structure.
Mini lore bibleYou can organize world information in a usable production format, not just dump backstory.
Narrative one-pagerYou can pitch a concept cleanly, which signals designer thinking rather than hobbyist writing.

3 Steps to Your Portfolio

1

Watch the Lessons

12 focused lessons. No filler. Learn the craft of game writing through industry-format frameworks. 2.5 hours total.

2

Build Your Projects

Follow step-by-step templates to create 4 portfolio projects in industry-standard formats.

3

Apply With Confidence

Attach your finished portfolio to job applications. You have the work. You have the proof. Go get hired.

Read this before you spend $27.

This isn't for everyone. Two-minute check before you decide.

This IS for you if…

  • → You've been applying to game writing roles and getting form rejections (or silence)
  • → You've watched 50+ hours of YouTube tutorials and built nothing tangible
  • → You're a screenwriter, novelist, or hobby writer trying to pivot into games
  • → You can write decent English and you'll do the work (not just consume content)

This is NOT for you if…

  • → You want to learn Unity / Unreal / programming — this is pure narrative writing
  • → You expect to be hired without doing 30 days of focused work
  • → You want a credential or certificate — this gives you a portfolio, not a diploma
  • → If you said no to all four left-side points: close this page, save your $27

Marcus Thompson — Narrative Consultant

M
Marcus Thompson
12 years narrative writing · 8 shipped indie titles · Hiring panelist 2020–2026

I started writing dialogue for indie RPG mods in 2014. Eight shipped titles later (six indie, two collaborative AAA narratives in the US and UK), I joined hiring panels for narrative roles at three studios. I've reviewed over 1,200 portfolios in the last six years.

Here's the uncomfortable truth: most rejections aren't about talent. They're about applicants sending the wrong artifacts. A novelist sends a novel chapter. A screenwriter sends a screenplay. A modder sends 30 pages of dialogue with no structure. None of these survive the 30-second first-pass review.

I built LoreLab to teach the exact 4 documents we screen for in the first pass — in the format we actually want to see. Build the 4 the way I teach them, and your application moves to the interview pile. That's the entire promise.

— Marcus, currently writing the cinematic outline for an unannounced indie title (NDA ‘til 2027). Full studio history will be linked from the LoreLab team page after the founding cohort launches.

vs. The Alternatives Right Now

We listed real names. Sticker shock is the point.

LoreLab
MasterClass
Annual
Coursera
Game Design
MFA
Programs
Price
$27
$180/yr
$2,000+
$20K–60K
Time to start
Instant
Instant
Instant
Apply, wait 6mo
Portfolio projects shipped
4 finished docs
0 (entertainment)
0–1
Thesis project
Studio-format templates
Included
None
Theory-heavy
Theory-heavy
Length
2.5h focused
200h library
15–40h theory
2–3 years
Money-back
30 days
30 days
14 days
Tuition lost
Lifetime access
Forever
Subscription
Subscription
N/A

Comparisons based on public pricing as of May 2026. MasterClass & Coursera offer different value (broad libraries, certs). LoreLab is the lowest-friction way to ship the 4 docs studios screen for — nothing else.

12 Lessons. 4 Finished Documents. Lifetime Access.

No "value stack" math tricks. Just the things you'll log into Teachable and find waiting for you in the next 5 minutes.

12
HD Video Lessons

2.5 hours total. Each lesson has one deliverable. No filler. No padding.

4
Portfolio Templates

Branching dialogue, quest design, world bible, narrative one-pager. In studio format. Fillable, downloadable.

8
Real Examples

Annotated samples from each format. See exactly what "studio-ready" looks like.

Lifetime Access + Updates

Buy once. New lessons added quarterly are yours free. Forever.

Founding Price
$27
One-time payment · Instant access · 30-day refund
⚠ Price increases to $47 in 72 hours. After founding cohort: $97.

30-Day Money-Back Guarantee

Go through every lesson. Start your portfolio projects. If you don't feel this course gave you a clear, actionable path to building a game writing portfolio — email us for a complete refund. No hoops. No questions. Just your money back.

Built for People Who Want to Ship, Not Sit in Lectures

No live calls. No cohort schedule. No filler. You watch, you build, you finish your portfolio — on your timeline, with the exact templates studios expect.

12

Focused Video Lessons

2.5 hours total. Zero padding. Each lesson teaches one specific thing you'll use on your portfolio.

4

Portfolio Project Templates

Quest doc, dialogue scene, lore bible, narrative one-pager. Industry-standard formats with finished examples.

Lifetime Access

Watch on your phone, laptop, anywhere. One payment. All future updates included. No subscriptions.

Is This Course For You?

Perfect for you if:

You want to write for games but don't have a portfolio
You're a writer looking to break into the game industry
You've been watching tutorials without building anything
You want step-by-step guidance, not vague advice
You learn by doing, not just consuming content

Not for you if:

You already have a game writing portfolio
You're looking for a programming or game design course
You want a certificate, not practical skills
You're not willing to complete the portfolio projects
You need 1-on-1 hand-holding throughout

Common Questions

Your First 24 Hours With LoreLab

No "we'll email you within 7 days." Here's exactly what happens.

MINUTE 0

Stripe checkout → Teachable

Pay $27. Auto-redirect to Teachable login. Account created with your email. No waiting list.

MINUTE 5

Lesson 1 plays

"The 30-Second Test" — what hiring panels actually look for in the first half-minute. 8 minutes long.

HOUR 1

First template downloaded

Branching Dialogue Template (Google Doc + Word). You'll have it open in your editor by minute 60.

DAY 1 NIGHT

Doc #1 in draft

Your first branching dialogue scene drafted. Not perfect. Real. The kind a hiring panel can actually evaluate.

In 30 Days, You're the Person
Who Sends Portfolios.

Not the one waiting for permission. Not the one watching another tutorial. Not the one applying with a screenwriting sample and getting silence. The 4 docs studios screen for — finished, in your folder, attached to your next application.

Get Instant Access — Build Doc #1 Tonight $27 today · $47 in 72h
Secure Stripe checkout Instant Teachable access 30-day money-back

Founding price ends 72h after page load. After that: $47 for the next 30 days, then $97 permanent. No fake countdown — we honor this publicly. Buy at $27 now or pay more later.